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    ARCHIVES >>> 4/2007
23.04.2007 20:00 GMT
Hello and welcome back to another update of Forgotten Hope 2. Some introducing words before the update - the Forgotten Hope Developer Team is always looking for talented, dedicated personell in all areas of modding. At the moment we are especially interested in people able to do rigging, UVW unwrapping, vegetation modeling and sourcing and engineering sounds. Points of contact can be found on our stafflist. But let us jump back into the year 1942. The map we want to put on display today is Mersa Matruh made by Lobo. Mersa Matruh was the last obstacle eastwards before El Alamein for Rommel's troops, right after his Afrika Korps had recaptured Gazala and overwhelmed Tobruk only days before. The Wehrmacht captured 32.000 prisoners, 2.000 tons of fuel, 5.000 tons of food and 2.000 vehicles on the 21st of June. Heavily defeated, the British continued retreating and set up in Mersa Matruh. General Auchinleck took over command personally to hold off the now resupplied German troops. On the 26th of June, 3 days after Rommel asked for permission to advance into Egypt, the Afrika Korps was on the move again - with Rommel made a Field Marshal the same day. Unluckily for the British troops they saw themselves surrounded and cut off only a few hours later. On the 27th of June 1942 there was only one chance left for the beseiged Allied Troops as the Germans try to outflank their positions: Breakout! Mersa Matruh fell on the 29th of June after heavy fighting. The Afrika Korps captured 6.000 prisoners along with large quantities of supplies and continued on its way to El Alamein. That's all for today, but be sure to come back for another Forgotten Hope update. And don't forget to join us on IRC. Feel free to visit our public forums to discuss this update or other news.
11.04.2007 22:00 GMT
Hello and welcome back to another update of Forgotten Hope 2. Our team would like to wish everyone a happy belated Easter. We brought some gifts for you as well. Hopefully this update will have something for everyone, whether you are infantryman, a pilot or tanker. We would like to kick off the update with the Supermarine Spitfire Mk. Vb in its tropical plumage. In total, 6,479 of the Mk V took to the skies during WWII. Considered to be one of the best fighters of the war, its armament consisted of four .303 machine guns and two 20mm Hispano cannons. The FH2 Spitfire was modeled by Rad, skinned by Toddel and coded by ctz. The main attraction today are some interior views of the Daimler Dingo scoutcar. The Dingo was a speedy and rugged vehicle with four wheel drive and five gears in both forward and reverse. The rugged and dependable Dingo was so successful that it remained in service until 1952, and the design influenced scout cars developed during the war, in both Canada and Italy.
We especially wish to draw attention to the lavish interior views created by jodonell, who is resting comfortably now, after his exhausting experience replicating the internal layout of the Dingo in excruciating detail, and then suffering through a lengthy optimization process. Last but not least it is time to unveil what our animator Killi Vanilli has been up to. This video shows the animations that bring the weapons created by McGibs, Rad, and Omni to life. Sounds for the No. 4 and K98 are provided by out betatesters FatJoe and Freggel from actual vintage weapons, with sound engineering by Bizness. Coding on the falling clipper strip was by ctz. That's all for today, but be sure to come back for another Forgotten Hope update. And don't forget to join us on IRC. Feel free to visit our public forums to discuss this update or other news. And We are looking for a talented Sound Engineer to help further in sourcing and engineering sounds in FH2.
01.04.2007 19:00 GMT
Hello and welcome back to another update of Forgotten Hope 2. This week we have an exciting announcement: The Forgotten Hope team recently closed a multi-million dollar deal with Starbucks Corporation, Microsoft Corporation and Intel Corporation to provide a unique in-game advertising experience to all our players! This system, unlike others, will beam historically accurate, unintrusive and high quality advertisements direct into the battlefield, creating a level of immersion never before seen in a videogame! Not to mention, it will keep us developers in hootch, hunnies, and juepa for the years to come! We can now even afford to send our developers on long-haul caribbean holidays! Without further ado, we present in-game screenshots of this system in action. That's all for today, but be sure to come back for another Forgotten Hope update. And don't forget to join us on IRC. Feel free to visit our public forums to discuss this update or other news. And keep in mind: We're always looking for masochists for jobs such as rigging and UVW unwrapping.
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