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    ARCHIVES >>> 3/2023
CMP Gaming presents: A FH2 Tournament by: kummitus 23.03.2023 19:00 GMT
After their advance
through North Africa, the Allied forces turn their attention to the "soft underbelly" of Europe,
Fight in the beautiful Italian countryside, the tough
mountainous Appenines, or the tight, narrow streets of villages and towns as the Experience a community-led co-operative campaign on
maps including as Get to know
CMP's style: exciting battles, unbelievable comebacks,
Chop and Change by: Eat Uranium 19.03.2023 18:00 GMT
Hello and welcome back to another Forgotten Hope 2 update. Today is the last night of our Pacific Event. We'd like to thank everyone for joining us over the last week. To round off the week we are showing off tonight a motley collection of renders, starting with something new: A vesuri is the Finnish form of the extremely common European tool know as the billhook. Filling in a similar niche to the machete or kukri from other cultures, the billhook is usually used for clearing brush and small trees. The pronounced hook is designed to protect the blade from damage if the tool is swung into the ground by mistake. The vesuri was a common tool issued to Finnish machinegun teams to help them prepare firing positions. Ours was made by Ashton. Our G41(W) has been updated by Seth Soldier to include the Bakelite upper handguard. Seth Soldier and CptBocquier have worked to improve the textures of our No.69 and No.77 Grenades, that were originally made by Vic. The No.69 was intended as an offensive style hand grenade that would rely on blast rather than fragmentation, and to this effect was made from Bakelite. Grenades made in Britain tended to be black in colour while those made in Australia were red. They began to appear in service in August of 1942. The No.77 was a white phosphorous grenade that was intended for use laying smoke screens, but also could be used as an incendiary or anti-personnel weapon. It was introduced in September 1943 and removed from service by 1948, when the risk from corrosion of the thin steel case exposing the filling to air became too high. Both of these grenades used the No.247 Allways fuze, that was designed to detonate the grenade immediately on contact no matter the impact angle. This depended on a large lead ball bearing, which would be flung out in a random direction by the blast. The No.73 and No.74 were designed as an anti-tank grenades in the aftermath of Dunkirk, to cover for the lack of anti-tank guns. These were also missed from the news before the first release. The No.73 was nothing more than 3.5 lbs of high explosives in a cylindrical container fitted with an Allways fuse. They were issued at the end of 1940, but would be withdrawn within a year. They would see re-use from 1943 without the fuse as a demolition charge. Ours was made by Vic. The No.74 grenade was a rather unusual grenade that consisted of stabilised nitroglycerine inside a thin glass bulb, that was covered with fabric impregnated with glue and protected by a thin steel shell. Upon pulling the first pin, the shell would fall off, with the second pin arming the fuse. Letting go of the handle would start a 5 second fuse. It was supposed to be thrown against armour, where upon the glass would break and the explosive within would flatten against the plate to act as a type of HESH munition. First issued to the Home Guard in 1940, some of these grenades would find their way into the hands of the Army in North Africa. Ours was made by McGibs. Finally we end with a render of PointBlank86's Thompson M1928, which was missed when his model replaced the original by McGibs and D_Fast. That's all for this week, but be sure to come back next time for another update. Until then, feel free to visit our Discord, our public forums, our Twitter, our subreddit, and/or Facebook pages to discuss this update and other news.
09.03.2023 20:30 GMT
Hello and welcome back to another Forgotten Hope 2 update. Today we are announcing our upcoming Pacific Event, that will be running between: Friday 10th March to Sunday 19th March The maps will be added to your game via the launcher. The download will be 4GB. The full map list for the event is as follows: Note, Henderson Field is size 64 only and Battle Isle is 64 and 32 only. For server owners, the server files for tomorrow's patch can be found here. That's all for this week, but be sure to come back next time for another update. Until then, feel free to visit our Discord, our public forums, our Twitter, our subreddit, and/or Facebook pages to discuss this update and other news.
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